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Various improvements to men climbing siege towers and ladders.Unit parts (armour, tunics etc) updated to offer greater unit variety.Improvements to siege vehicles to ensure men on the tower getting knocked into the air does not cause wall-docking to fail.The correct factions now have access to mountable artillery in Custom Battles.Shield types for Germanic Spear Levy and Spear Brothers have been corrected.Cosmetic improvements to The Oracle of Amun Re.Fix for a bug where cavalry archers occasionally did not fire, despite being in range and showing the firing icon on their unit card.Flaming and whilsting projectiles have been removed from elephant units.Improvements to certain units in unit groups who would fail to pathfind effectively when ordered to attack units in different areas (in very specific/rare cases on the battlefield).Campaign AI is now less likely to move armies into proximity with superior enemy forces.Campaign AI is now less likely to maintain long blockades without assaulting.
#ROME TOTAL WAR 2 MULTIPLAYER CAMPAIGN CODE#
#ROME TOTAL WAR 2 MULTIPLAYER CAMPAIGN UPGRADE#
Removing a script restriction on a unit when the player has already researched a technology which would have allowed that unit to be upgraded will now allow the upgrade at the point the restriction is lifted. Script restricted units can no longer be gained via technology upgrades.Reduced lag during AI turns in Multiplayer Campaign mode.Fixed a multiplayer battle spectator crash, which occurred when a defending AI general was killed.custom or multiplayer, not campaign battles). Fixed replay de-sync for siege battles initiated from the frontend (e.g.Fix for squares appearing on certain areas of battle and campaign terrain when using NVIDIA SLI configs.Technical and performance improvements: Global 1 Technical and performance improvements:.
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